Installing is easy. Install the driver from the CD. Plug the WGR in. Press the button on the WGR until it blinks now press the small dot-button at the back of the controller until the X-button rotates a light. They link.
Now you can check the battery level by toggling the X button on the controller. There is no off button - you just leave it and it turns itself off. To turn it on press the X-button again. Use Eneloop or similar batteries in the controller - much better than ordinary rechargeables.
I have an Xbox360 Elite with a wireless controller. I have a wired Xbox360 controller for my PC. The WGR gets rid of the annoying wire...
Problem is I can't easily use one wireless controller for both Xbox360 and PC. I need to keep unplugging WGR and mains power and reassigning the controller for each which is a worse pain. So the PC and Xbox360 need one dedicated controller each... Another £30!!
Cheaper to put up with the wire! I'm no better off comfortwise and £12 down for the WGR and contemplating another £30. Bxxxxx!
Microsoft should make the assigning process simpler but, of course, they sell more by not doing so.
if you were not already blown away be medievel 2 total war you will have to check out the expansion pack KINGDOM
it is so good that each campaign feels like a whole different game... it is worthy to be total war material.
JUST WOW
it also has famous characters in the campaign like scotland had William Wallace ( braveheart-1995 )
and the kingdom of jeruselem has richard the lion heart
Simply great.
i highly think that people should get this.....NOW!!
My six year old daughter who is a fan of Shaun loves this game. The aim is to find all 15 sheep hidden in various areas of the farm before the farmer comes home. On the way you get to play mini games like bash the mole and collect chicks which in turn add pictures in the picture game area. Shaun is very easy to move with the stylus and the fun and character of the original cartoon is there together with the familiar background music. There are limited instructions and my daughter did get a bit stuck with the pigs who kept attacking Shaun - but when we realised Shaun has to run and get help from the dog it opened up whole new areas of the farm to explore and more sheep to find. The only downside is that once you have completed the game and played the various mini games it is not a game you will want to play over and over as it is the same from the beginning each time. Overall a good buy.
good game but not many missions and gets really boring after you've completed it. overall i dont think its worth the money. get yourself a ps3 if you want to go on a decent shooting game. DO NOT Buy its not worth it
I really wish that the rating was higher than 5 star, because 5 star is modest! What a game! I got this game for christmas '07 and i absolutely LOVED it! And when I first connected my PS3 to the internet a few weeks ago I was BLOWN AWAY with the multiplayer mode! The graphics of general play really makes you think "Am I in the middle east, Azerbijan or in the midst of a missile launch?" To be honest though, I'd prefer the ajustable equipment and wall cover techniques in RSV2, but for everything else, WOW!
I've just ordered CoD World at War, and I really hope it will live up to the Modern Warfare standards. 10/10- a world beater!
ZRH
I love this game. It gets you right into the action from the beginning. When I have parties, this games really gets the mood up. All I have to do is to hand them the wiimote and tell them to hold it as the picture shows at the beginning of each minigame and off we go. The learning curve is pretty short and after a short attempt in the beginning with them sporting confused faces and generating laughter all around, things get a little more competitive and we come up with punishment and dares of the one who gets the lowest score on the same level on the single player.
As for the complaints of the negative reviews, I have to disagree. The cut scenes are easily skipped by pressing the A button after having played through the first time. By modifying the single player mode to suit multiple players, I can accomodate more than 4 players into the game without having to fork out for extra wiimotes. Anything can be done with my format, be it a clean and fun game with the loser doing a silly dare or make it a reason for friends to down a couple of shots. There is no boring waiting around for 3 other players to run around the board completing their turns and buying sweets as with Mario Party 8 (though I have to admit that I enjoy that game as well, albeit a more subdued one that requires patience at times). While one would have to wait their turn to play this game, they get to laugh at the silly actions and faces their fiends are having and shout out comments and pointers to help complete the level.
All in all, this game gives a lot, with games that require a quick pace and thinking but also a slower theme with the ping pong up the chimney and the block balancing games. Fast or slow, solo or group, its up to you.
WELL THE CHARGER IS VERY QUICK AND TELLS U HOW LOW URS BATTERYS IS. WHICH IS GD ITS EASY TO SET UP AND QUICKLY CHARGES IT.
THE CARCHARGER DOES WORK IN UR CAR BUT FOR ME IT POINLESS COS IM THE DRIVER AND I CAN'T DRIVE AND PLAY ON MY DS. BUT IT USEFULL IF U GO TRIVLING FOR LONG TIME.
EARPHONES NOT BAD BUT THEY START HURTING UR EARS IF U HAVE THEM IN FOR A LONG TIME,
SCREEN PROTCORS DO NOT USE THEM ONLY USE LISENCE NINTENDO DS ONE COS ANY OTHER WRECK UR SCREEN.
THE CLEAN CLOTH IS GREAT FOR CLEANING UR SCREENS.
CASTS ARE VERY GOOD TO KEEP UR GAMES SAFE.
THE STLUS WORK WELL U GET A FEW OF THOSE AND THE CARRY CAST IS PRITTY STRONG.
SO OVER ALL IT A PRITTY GD KIT FOR UR DS.
*DRM will not factor in my assessment of this game. For the record - I don't approve of the system, but I feel that the game is worth buying anyway.*
This is an action adventure game in the style of System Shock 2 and, more recently, Bioshock. In other words: it's an atmospheric adventure with a linear plot, a lot of shooting and some very light RPG character progression elements, which I will expand on later.
Premise:
The game's premise is hackneyed. You are a simple mechanic travelling on a support ship to investigate a huge mining ship that has ceased communications mysteriously. Sounds familiar? It is. In many ways this game is a tribute to the entire "In space, no one can hear you scream" subgenre - it borrows heavily storywise and thematically from films such as the Alien series, and Event Horizon. A sense of isolation and hopelessness is present throughout.
Plotting and structure:
As I mentioned, the plot is linear and tight. The pacing is carefully measured and the level design is well considered, with each area presenting a decent variety of different challenges and puzzles. The objectives you have to achieve are feasible in the contexts they are presented in, though occasionally it is obvious that the developers have added find and fetch goals that do little for the game but fill in time. There are numerous scripted events in the tradition of the games and films it was influenced by - creatures casting shadows round corners, crew members of the ship dying in various horrible ways, and environmental events such as explosions and fires.
Information about the situation on the ship is gradually revealed via video, text, and audio logs that crew members have conveniently left behind for you to pick up. This is a very "gamey" concept in that it is unrealistic, but still manages to increase immersion and feeling within the game. If you have played Bioshock or System Shock 2, you will probably recall the chilling audiologs you could activate, Dead Space uses them in much the same way, though it also includes videologs.
Gameplay and controls:
The game is controlled from an over the shoulder 3rd person perspective where your character's body takes up much of the screen, restricting your field of view. I have a feeling that this was a conscious design decision, as it makes for some very claustrophobic scenes.
I played the game with mouse and keyboard, though I understand that it is possible to play the game with a gamepad as well.
The mouse response is most sluggish than one might expect, particularly if you're used to playing control sensitive shooters. You aim and raise your weapon by holding down the right mouse button. This also enables contextual commands, such as using your static field or telekinetic abilities for puzzles, or to incapacitate/kill enemies. The movement and combat controls are ok, they don't limit you overly, and they aren't spectacular.
The weapons are powerful and satisfying to use. The enemies, while well animated, are not very intelligent and fairly easy to dispatch.
Much has been made about the fact that the game doesn't have a HUD (heads up display). The lack of HUD makes the game feel more realistic in a couple of ways:
You pick up a video log left by your girlfriend, and you project it with your suit, producing a rectangular picture in front of your character's face - the bloody corridor is still visible, and the mysterious clanks and rattles are still audible.
There is not compass map showing where you have to go all the time, instead, you can press B to produce a holographic line leading to your objective. It looks cool, and it feels like it fits in with the technology and style of the setting.
Critical information like ammo and health are shown on your character's gun and spine, respectively, which also fits.
I mentioned there was a slight character development element to the game. This comes in the form of upgrading your weapons, tools, and armour by using collectable power nodes. You are forced to either specialise or spread points thinly by the scarcity of these nodes.
Visual design, graphics and sound:
The design of the ship, weapons, your character's suit, and the enemies is top notch. Technology has sort of grimy, clunky feel that is almost steampunkesque, yet is lightened by sexy futuristic touches like the holograms. The broken interface looks slick, at least.
Shaders and bloom are used to give an eery, almost ethereal cast to the ship and its objects. The sound is similarly impressive. My 5.1 system is crap, but the sounds are still conveyed directionally and accurately. The noises, for example, of a man committing suicide by banging his head against a wall are disturbingly realistic - particularly how the dull thwacks travel down the metallic corridor as you approach him.
While the lighting is excellent, the textures are disappointingly low resolution, betraying their cross platform origins. Hopefully there will be an eventual mod to rectify this.
Conclusion:
The game creates a tangible atmosphere of daunting adversity, yet the tools and weapons it gives you are so fun to use and effective that the atmosphere is not too oppressive to be enjoyable. Perhaps the weapons are too good, and the ammunition too plentiful, as I've only died once, and that was when I was ambushed in a scripted event.
I'd recommend this game to anyone who likes survival horror, particularly those who also like science fiction horror, and especially to those who enjoyed System Shock 2.
This is a pretty good game, with a huge selection of different varieties of patience, all customisable according to preference, e.g. number of cards turned over at once, number of times allowed to go through pack.
One small flaw, however, is that it doesn't allow different user profiles to be set up, meaning that the stats for games played are based on all games played, by anybody. Also, the cards are, by necessity, pretty small on the screen, so if you need reading glasses, you'll have to wear them for this.
Very intuitive to play - an older relative with no video-game experience was able to pick it up and play it with no instruction. Overall, I would recommend this game to anyone who enjoys either real-life or computer-based patience games.
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